Amazon Game Studios is pulling its latest release from wide circulation following negative reviews, an exceedingly rare step for a big-budget title.
The release last month of Crucible, a free-to-play PC game in which teams hunt down opponents on a distant planet, marked a major moment for Amazon.com Inc., which has struggled to break out in the $159 billion global game industry.
Crucible was panned, with every professional critic tracked by Metacritic assigning the game either a mixed or negative review. One typical review, from PCMag, said it lacked several basic components of modern shooter games, calling Crucible “a hollow and forgettable experience.”
In a blog post on Tuesday, Amazon said Crucible would transition to closed beta, an invitation-only phase typically used to test and remove bugs from unreleased games. The step “will help us focus on providing the best possible experience for our players as we continue to make the game better,” wrote studio executive Colin Johanson.
Season 1, Episode 2, The Bar Is Now at Your Desk
The WeWork Story, Part 2Forward 15 secondsBack 15 seconds00:00:00
The WeWork Story, Part 2:
WeWork sold office space, but also it sold something else: fun. Beer flowed freely, members partied at the office, and your work was your life. But getting these offices off the ground was utter chaos, especially for the burgeoning company’s young, inexperienced workers. In this episode, reporter Ellen Huet takes a look at WeWork’s early days, when the company was growing so fast that some buildings opened without doors or functioning bathrooms.